3D Generalist Remote · PST Rate: Open

Interactive Graphic Novel Demo

RAVE GODZ — a 3D interactive graphic novel set inside a dark, dreamlike music festival in the Southern California desert. Think Webtoon pacing meets a real-time 3D world you scroll through on your phone.

Theme & Vibe

Dark fantasy. Rave culture. Spirit gods. Tender, hallucinatory, raw.

The Pitch: A brilliant ghost producer slips into a corporate music festival where rising stars have a way of burning out under suspicious circumstances. She's there to watch over her roommate — who's headlining — but by nightfall, she's the one being hunted. Will she make it out?

The Demo

A bird's-eye journey through a dark festival at night that ends in a green room where something has gone very wrong. Around 10–12 distinct production setups across multiple environments, stages, and interiors.

We'll plan the setup list together before you start. You'll tell us what's hero work, what's kitbashed, what's faked cleverly. We want someone who thinks like a director, not just a builder.

What We Need

Someone who:

Technical

Nice to Have

On Assets

We cover the cost of any assets you need. Kitbash3D, Quixel, Sketchfab, BlenderKit, Polyhaven — use what moves the work forward. Hero characters and signature props are built from scratch. Environments, background props, crowd fillers — fair game.

How We'll Work

You'll be working with a solo creator — directly with the person who wrote the story. Daily agreed deliverables. Weekly video sync. Async on Discord between. No micromanagement.

Tell us which model fits your life right now:

Rate

Compensation
Competitive
· Open

We're serious about making this right for the right person. Tell us what you need and what model works for you. We'll get there.

Ownership

All work is work-for-hire and belongs to us. You retain full portfolio rights to show the work after launch — we'll coordinate timing and credit.

What to Send

Shortlisted candidates get the full script and visual bible under a short confidentiality clause before we commit.